Horizon 4 Devs Talk Bringing Balance

  • After being given an opportunity to purchase one of those 3 available variants of the sport, and unlocking an exclusive T-Shirt for your personality for the full Forza Horizon 4 Credits when it releases, then you are given the chance to start the demo proper. This is where the real fun starts, giving us a taste of how the last game will play, and allowing us free-roam some of the map.

    You get a choice of 3 cars in this demonstration to choose from, that being the Ford Focus RS, Audi TTS Coupe or the Dodge Charger RT, which comes at a fairly lovely colour of GameFront orange. That means you can imagine which car I chose for this particular demonstration.

    1 thing that I will say immediately as a slight disappointment for this particular section of this demonstration is the voice acting - that I really don't know why video games insist on either a posh, southern British accent or an Irish , but it is ridiculous that none of these characters in this game have a northern or Scottish British accent given the setting of the game.

    Anyway, car selected, you're now free to either explore a fairly large region of the map, or partake in just two events that are available within the demo to try. The section of the map open to explore is mostly country roads, together with the primary Horizon festival site and a little village to explore, but there's a few distinct landmarks to explore also like a dam and quarry, so there is a lot to see .

    Graphically, the game is very well optimized. I tested this on a ASUS GeForce 1070 Strix with an Intel Core i5 and the match ran buttery smooth on maximum settings at 1080p. This makes a small change over the last Windows Store launch of a Forza game, which match under fire for a few optimisation and slow down problems, so it is good to see some adjustments for the positive in this respect.

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